ROACH
KINGDOM WARS
A premium real-time strategy game set in the vast underground civilization of intelligent roaches. Build your colony. Command a hero. Conquer thirteen living biomes — in a strategy game so good you forget it touches crypto at all.
An empire no human ever sees
Beneath the dead cities sprawls an enormous civilization built entirely by intelligent roaches — ancient sewer kingdoms, forgotten laboratories, crystal cathedrals and volcanic war-tunnels. Every biome breathes: its own light, weather, music, creatures and secrets. You will never march the same map twice.
How deep does it go?
Each layer is a new world with new rules.
Five factions. Five identities.
Recognisable from across the battlefield by silhouette, colour and the way they move. Pick your war machine.
Lead from the front
Choose one Commander before the match — each with a passive, two active skills, a game-defining ultimate, and a fully voiced, deeply skinned identity.
Every layer is alive
Different lighting, ambience, resources, architecture and hazards. The map fights back — and hides its treasures.
Built for hundreds of hours
A genuine RTS core — base building, economy, tech trees, micro and macro — wrapped in a world made to be explored, not just won.
Living Kingdoms
Buildings visibly evolve — dirt mound to glowing fortress across five tiers. Watch your colony rise and feel it.
Every Unit a Hero
No generic sprites. Idle behaviours, emotes, personality — workers clean their antennae and celebrate finished builds.
Discovery as Reward
Hidden dungeons, relocating chests, and 300+ easter eggs — a golden-spoon skeleton, a sword in stone, a crashed UFO.
Dynamic World Events
Floods, meteor strikes, spider migrations and treasure caravans force you to rethink every plan, mid-match.
Competitive PvP
1v1 to 4v4, Clan Wars, ranked seasons, tournaments, spectator mode and full replays. Skill wins — always.
Fair Forever
All progression is cosmetic — skins, themes, emotes, pets. Never pay-to-win. The brand's moat is fairness.
A new reason to descend, every week
Crystal Festival · Zombie Fungus Infection · Spider Queen Invasion · Golden Roach Weekend · Treasure Hunt · Kingdom Championship · Halloween Underground · Winter Caverns.
From slice to live service
A staged path from this playable pitch to a full live-ops RTS platform.
Cinematic site + playable slice
This build: the design bible, the launch site, and a real in-browser skirmish demo proving the core loop.
You are herePhaser vertical slice
One faction, one biome, full economy + combat + enemy AI in a production engine.
Next5 factions · 6 commanders · ranked 1v1
The complete competitive core across four hand-built biomes.
Planned13 biomes · events · dungeons · secrets
The living underworld — weather, world events, relocating dungeons, hundreds of easter eggs.
PlannedSeasons · cosmetics · clans · tournaments
The live-service engine: weekly events, the cosmetic shop, clan wars and esports.
PlannedMobile · co-op raids · community maps · optional chain
Cross-platform, moderated community creation, and the sandboxed optional ownership layer.
PlannedCrypto enhances. It never decides.
You never need a wallet to play, progress, or win. The chain only ever touches cosmetic ownership and collectibles — sandboxed away from balance.
Skins, themes and event trophies you actually own and can trade.
Uncommon drops from legendary chests — never frequent enough to unbalance play.
The entire game is fully playable and progressable with no chain connected.
The Fairness Charter
Claim your kingdom
Join the founders list for early access, your founder title, and a first look at the closed underworld. No spam — just the descent.